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The Go Game

The Go Game Research / 2026 edition

Corporate Team Building Benchmark Report

Planning for 75 people? In our records, in-person groups that size typically set aside half an hour more than virtual groups. Here’s what organizers scheduled, how far ahead they booked, and what players said afterward.

Same group size. Two different agendas.

90 minutes in person. 60 minutes virtually. Those were the median scheduled lengths for groups of 50 to 99, across 928 in-person and 1,835 virtual sessions.

The format split tells a story the overall ranking hides. Across delivery modes, Original Game Show and Classic Adventure were nearly tied for this group size: 487 versus 477 of 2,394 named experiences. Look only at in-person sessions and Classic Adventure accounts for 472 of 928, or 50.9%. For an organizer comparing virtual team building with an in-person scavenger hunt, both the activity shortlist and the calendar invitation change.

A closer look at 50 to 99 people

In person 928 sessions

All 928 had a named experience. Classic Adventure accounted for 472 (50.9%), Original Game Show for 234 (25.2%) and Secret Agent for 47 (5.1%). The median scheduled length was 90 minutes.

Virtual 1,835 sessions

Of 1,428 sessions with a named experience, 245 listed Original Game Show (17.2%), 181 Virtual Game Show (12.7%) and 171 Virtual Holiday Party (12.0%). The median scheduled length across all 1,835 virtual sessions was 60 minutes.

Explore the five group sizes

Choose a size to see the three most frequent experience titles across delivery modes. Each percentage uses sessions with a named experience in that group.

1–24 people 3,473 sessions

Among the 2,762 sessions with a named experience, Original Game Show appeared 579 times (21.0%), Classic Adventure 416 times (15.1%) and Virtual Holiday Party 245 times (8.9%).

25–49 people 5,149 sessions

Among the 4,481 sessions with a named experience, Original Game Show appeared 636 times (14.2%), Classic Adventure 602 times (13.4%) and Virtual Game Show 532 times (11.9%).

50–99 people 2,801 sessions

Among the 2,394 sessions with a named experience, Original Game Show appeared 487 times (20.3%), Classic Adventure 477 times (19.9%) and Virtual Game Show 182 times (7.6%).

100–199 people 1,203 sessions

Among the 1,000 sessions with a named experience, Original Game Show appeared 203 times (20.3%), Classic Adventure 180 times (18.0%) and Virtual Game Show 105 times (10.5%).

200+ people 466 sessions

Among the 345 sessions with a named experience, Original Game Show appeared 82 times (23.8%), Classic Adventure 78 times (22.6%) and Winter Wonderland 27 times (7.8%).

How far ahead do companies book?

In 2025, the median in-person deal closed 30 days before the event. Virtual deals closed 17 days ahead. An organizer looking at the middle half of in-person deals would see a wider range, from about two to eight weeks. Initial planning can start well before the recorded close.

DeliveryClosed-won dealsMedian daysMiddle 50% (days)
All1,9362313 to 42
In person1,0723016 to 53.25
Virtual843179 to 29.5
Hybrid21106 to 22

Did players actually feel more connected?

98 of 119 respondents (82.4%) selected “More connected” alone when asked how connected they felt to other players after a Go Remote game.

Nineteen selected “The same.” Two selected both answers. On a separate question, 110 of 119 (92.4%) said they wanted to play again. These questions capture different outcomes. someone can enjoy a game enough to repeat it without reporting a change in connection.

Source: Go Remote After Game Survey, August 2020 to February 2022. All 119 response rows answered both questions. The invitation count is unavailable. These voluntary, self-reported answers describe respondents to this historical virtual-game survey. They do not estimate outcomes across all customers or establish a lasting change.

December accounted for nearly one in five sessions

The four-year sample contains 2,759 December sessions (19.1% of 14,446). October, the next busiest month, had 1,344. That is a little over twice as many sessions in December. This pattern can help a holiday planner decide when to start comparing options. The data records scheduled events, not remaining availability.

Scheduled sessions by calendar month, 2022 to 2025 combined.
Monthly totals
Event monthSessionsShare
January8926.2%
February1,0617.3%
March1,2048.3%
April9006.2%
May1,1688.1%
June1,2808.9%
July9896.8%
August9406.5%
September1,1498.0%
October1,3449.3%
November7605.3%
December2,75919.1%

What groups chose in five US cities

Classic Adventure led in all five cities with the most identifiable in-person sessions. Its share ranged from 46.7% in Austin to 66.9% in San Francisco. Each city had a named experience for every session shown.

CityIn-person sessionsClassic AdventureShare
San Francisco18112166.9%
New York1367353.7%
Mountain View704361.4%
Chicago623759.7%
Austin602846.7%

What the game platforms recorded

A November 2026 scan across seven game databases identified 853,189 recorded submissions in 3,965 source sessions without a matched Event Manager booking. TGG Play contributed 3,485 submissions across 70 sessions. Weve contributed 849,704 across 3,895. A submission is a recorded action. A single player can submit many times.

In a separate set of 3,925 visible BC1 scavenger hunt galleries from 2022 through 2025, the median gallery held 64 media items. Only galleries with at least one item qualify. Neither activity count measures satisfaction.

How the archive changed over time

YearEligible sessionsVirtualIn personHybrid
20224,9584,95800
20233,5742,60693335
20243,2092,0421,12245
20252,7051,4941,18427

Event Manager captured only virtual sessions in the eligible 2022 sample, yet the separate BC1 archive contains 1,149 eligible galleries that year. The table describes the coverage of one system. It cannot establish a shift in companywide demand.

How we counted

The October 22, 2026 Sales archive snapshot contained 25,077 Event Manager records. Of those, 16,285 had a 2022–2025 UTC start date and a recognized scheduling status. Requiring a recorded organization and excluding identifiable internal, test, demo, rehearsal, cancelled and personal-event labels left 14,446 eligible session IDs. One program can span several sessions. Headcounts and durations are planned figures. Duration summaries use positive values up to 24 hours.

The Gordo booking analysis separately covers 1,936 distinct closed-won deals with both close and event dates in 2025 and a nonnegative interval. This excludes prior-year bookings and can shorten the observed interval. Feedback, gallery and platform samples have their own time periods and units. We never add them to the booking count.

Download the 2026 benchmark tables (CSV)

Cite as: The Go Game. Corporate Team Building Benchmark Report, 2026 edition. November 2026.