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format-icon in-person
duration-icon 75 min - 3 hours

BLACKOUT

Your city power plant was hacked by an unknown group of hackers, causing one of the biggest threats in modern times: a citywide Blackout! The consequence is the complete collapse of the modern world as we know it. Unknown to the population, your city is currently already running on emergency power. You have a limited amount of time to stop the hackers, restore the power supply, and avoid a catastrophe!

Thanks to our augmented reality technology, BLACKOUT seamlessly combines the puzzle-based challenge of an escape room with your local town or neighborhood.

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Features

High Tech Action Pack

The BLACKOUT experience is played on iPads and utilizes a high tech action pack with all sorts of spy gadgets and materials that may or may not contain key clues. Use the UV light to check for hidden messages in invisible ink or search the wallet for clues to the hackers' identities.

High Tech Action Pack

Traverse Your City in Search of Clues

Teams must travel to various spots around your town or neighborhood to unlock new missions. Once unlocked, they will utilize our augmented reality technology to meld the game with real life.


Bad weather or just want to stay inside? BLACKOUT can be played entirely in one room if that is your preference.

Traverse Your City in Search of Clues

Augmented Reality

Agent Laura Hunt will aid you as you seek to turn on the three Main Power Nodes, restore power to the city, and thwart the SPIDER hacking collective.

Augmented Reality

Host & Finale Options

On-Site Host

Our On-Site Host option provides the ultimate wow factor for an action-packed, good time! Your host will provide hands-on support from pre-planning to kickoff to completion.

Return to Work 2026 | Make It Worth Coming Back

Somewhere between “just circling back” and your fourth coffee, there’s a quiet realization happening across offices everywhere. Being back in person is not the same as being connected. The desks are the same, the Slack channels are the same, the calendars are just as full, but the energy can feel a little flat. Because proximity is not the same as interaction, and interaction is not the same as connection. That part takes intention.

Right now, a lot of teams are sitting in that in-between space. Not fully remote, not fully back, and not entirely sure what “together” is supposed to feel like anymore. Which means culture does not just happen on its own. It has to be designed. And no, that does not mean another meeting about culture. It means creating moments where people actually experience it.

Here is what usually happens. You bring people together for an offsite, a team meeting, maybe even a company-wide day. Everyone shows up with good intentions. There is even a spark of energy at the beginning. But then people naturally drift toward who they already know. Conversations stay surface level. A few voices take over while others hang back. No one is doing anything wrong. It is just human nature. Left alone, a room defaults to comfort, not connection.

So if the goal is real interaction, the environment has to shift.

That is where we come in. The Go Game is built to move people out of passive mode and into participation quickly. No awkward icebreakers. No forced fun. Just structured play that makes it easy to jump in and hard to stay on the sidelines. Within minutes, teams are forming, decisions are being made, and people are collaborating with colleagues they may not have spoken to all year. It is not about turning everyone into extroverts. It is about creating a space where contribution feels natural, where different personalities actually have a place to show up.

And here is the part people do not expect. It sticks. When you solve something together, laugh together, or win something together, your brain does not file that under “work event.” It files it under experience. So the next time those same people are in a meeting, something has shifted. They talk faster. They trust quicker. They engage more fully. Not because they were told to, but because they already did.

We see it happen every time. At the start, people are polite and slightly reserved, figuring it out. Then something small breaks the pattern. A team name, a quick win, a shared laugh. From there, it builds. By the middle, the room feels completely different. Louder, looser, more alive. By the end, you do not need a survey to tell you it worked. You just look at the photo. Everyone is smiling like they are in a dental ad, fully there, not checking their phone, not halfway in.

If you are bringing your team back together, do not waste the moment. You already have people in the same place at the same time, which is the hardest part. Now make it count. Skip the default agenda. Skip the version of “fun” that people can sit through without actually engaging. Do something that changes the dynamic.

Because fun is not extra. It is not a reward at the end of the day or something you tack on if there is time. It is one of the fastest ways to build the kind of connection every team says they want.

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