How credits work
Three steps. No subscriptions. Two years to use them.
Buy a credit pack
Pick the size that fits your year. Per-credit price drops the more you buy.
Schedule any experience
Virtual happy hour today, virtual game show next quarter, your call.
Use remaining credits within two years
Anyone at your company can spend from the same pool, any time in the two years after purchase.
What does a credit pack buy?
Slide to see how the per-credit price drops with volume, and what kinds of events your pack could cover.
Volume tier: $210.00/credit at 101+ vs $499.00/credit at 1 credit. Credits are good for two years from purchase.
- 10 separate 30-player virtual happy hours
- 5 separate 100-player virtual game shows
Credits cover virtual and self-hosted events. In-person and on-screen events use fixed event pricing by group size instead. Peak dates and add-ons can flex these numbers, your sales rep will lock the exact spend.
Works across our virtual catalog
One pool of credits covers our virtual and self-hosted catalog. Mix formats, swap games, change your mind, the credits don't care. In-person events are priced per event instead.
Browse the full catalog on the experiences page.
The rules (there aren't many)
Good for two years
Buy now, spend any time in the two years after purchase. Plenty of runway for a whole calendar of events.
Shared across your whole company
Multiple teams, departments, or offices can pull from the same pool, no separate accounts to juggle.
Works across our virtual catalog
One credit pool covers virtual and self-hosted games: game shows, trivia, scavenger hunts, happy hours, and more. In-person events use fixed event pricing instead.
