For Silence the Shame, Morehouse College combined classic lawn games with The Go Game app to create an afternoon of friendly competition, new connections, and just enough bragging rights to keep things interesting.
Students checked into the app, created team names, snapped team photos, and headed out to the lawn, where six game stations were waiting. The lineup included Giant Jenga, Pirate Ball, Firefighter Relay, Minute to Win It Relay, Tic Tac Toe Relay, and Bean Bag Slingshot. Student volunteers stepped in as referees, keeping the games moving and bringing an extra layer of school spirit to the event.
Originally, the experience was designed as a rotating tournament, with the app directing teams from one station to the next. Once the event was underway, our Game Producer recognized an opportunity to better match the experience to the size of the crowd. A quick adjustment allowed teams to choose which station they wanted to visit next and which other team they wanted to challenge.
The result was a more free-flowing competition. Instead of waiting for the next rotation, teams moved at their own pace, challenged classmates to rematches, and gravitated toward whichever game caught their eye. Every station stayed active, and the afternoon unfolded with the kind of spontaneous energy that can't be scripted.
While students were busy competing, The Go Game app quietly handled the logistics in the background. Teams stayed organized, scores were tracked, photos were collected, and gameplay remained seamless, even as the format evolved. It's one of the biggest advantages of pairing live producers with flexible event technology. The experience can adapt in real time without missing a beat.
For Morehouse College, Silence the Shame became more than an afternoon of lawn games. It gave students an easy reason to meet someone new, cheer on a teammate, and spend time together outside the classroom. Sometimes building community starts with meaningful conversations. Sometimes it starts with challenging another team to Giant Jenga. Either way, we're here for it.
THE CHALLENGE
Mental health events work best when participation feels natural.
Morehouse College wanted students to connect with one another in a way that felt fun instead of forced. The goal wasn't simply to fill an afternoon with activities. It was to create an environment where conversations, laughter, and new friendships could happen organically.
THE IMPACT
The format delivered exactly that.
✔️ Students chose their own path through the event, keeping gameplay active from start to finish.
✔️ Friendly competition made meeting new people feel effortless.
✔️ Student referees helped create an experience that felt like it belonged to the campus, not just an event happening on it.
WHY IT WORKED
The Lawn Games leave a little room for spontaneity.
Using The Go Game app, teams could create their identities, challenge other groups, and move through the experience at their own pace. Behind the scenes, our Game Producer adapted the flow of the event in real time, creating an experience that matched the energy of the crowd without interrupting gameplay.
Instead of standing around waiting for the next whistle, students were busy choosing opponents, calling for rematches, and discovering which team could actually back up the trash talk.
THE TAKEAWAY
Community doesn't always start with a conversation.
At Morehouse College, Silence the Shame used play to make connection feel easy. The games brought students together. The shared experience did the rest.