Get your role.
Players join on their phones and privately discover their identity. Most are Town. A few are secretly Traitors.

QUICK TEAM BUILDING ACTIVITIES FOR WORK
Meet The Traitors: a game of secret identities, lively debates and very questionable alibis. You host. Your teammates play. Everyone has something to talk about.
No credit card. No app downloads. A real game to play together.

THE GAME, WITHOUT THE HOMEWORK
You don’t need to have watched a show or played Mafia. Here’s the idea.
Players join on their phones and privately discover their identity. Most are Town. A few are secretly Traitors.
The organizer leads the night and discussion phases. Players share theories, defend their stories and spot suspicious behavior.
Nominate suspects and vote. Repeat until the Town finds every Traitor—or the Traitors take control.
A LITTLE PREP. A LOT TO TALK ABOUT.
A different kind of break for your next in-person team gathering.
One teammate runs the host screen and sees the roles. They facilitate rather than play as a suspect.
5–20 players, a phone browser for each player, a laptop or tablet for the organizer, and internet access.
Setup is straightforward; total play time depends on your group and discussion. This isn’t a five-minute icebreaker.
YOUR FIRST TWO ARE ON US
Get two full, self-hosted games for your group. Only the organizer signs up. Players join from the game’s QR code.
Want more later? $20 USD for 5 additional games.
One purchase covers the group. No subscription.
BEFORE YOU GATHER THE SUSPECTS
No. The basic idea is simple: some players have hidden identities and the group tries to uncover them. Try the sample round before gathering your team. The organizer should understand the full rules before a real game.
A full game includes several night, discussion and voting rounds. Play time depends on your group and how long you spend debating. Allow room in your agenda for a multi-round game; the organizer controls the pace.
The organizer can see the roles and guides the game, so they don’t play as a regular suspect. If everyone wants to take part, choose a professionally hosted experience.
You can stop there or purchase five additional self-hosted games for $20 USD. Each credit covers one game for the whole group, up to 20 players. A credit is used when the organizer assigns roles and starts; setting up or reopening a lobby uses no credits. There is no automatic charge or subscription.
Only the organizer creates an account. Players scan the game’s QR code, enter their name and join on their phone browser. No player app download is needed.
They can keep watching as spectators, but they can no longer vote or take night actions. The organizer should explain that possibility before starting.
LET YOUR WHOLE TEAM PLAY
For an offsite or company event, let a professional Go Game host take care of the facilitation while your team joins the fun.