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format-icon hybrid, in-person, virtual
duration-icon 45 min - 60 min
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Weve Tween

Weve’s online games for tweens are great for birthday parties, school celebrations, and more. Weve Tween is meant for kids aged 11-12. We also have Weve Teen and Weve Junior for older and younger age groups.

All the mini-games from our original Game Show have been updated with cool online games for tweens. Weve’s engaging games let tweens collaborate creatively with a whole lot of fun and laughs.

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Features

TRIVIA FOR TWEENS

Tweens are caught in the middle. They feel too old for kid games and are too young for teen content. We’ve made cool online games for tweens that are specific to the 11 and 12 year-old age group. They’ll engage and compete in brainteasers, puzzles, and trivia about age-appropriate music, pop culture, movies, and more.

FUN FACT MATCH

We think the best online games for tweens let them show off their skills and learn more about their friends. In our Fun Fact Match, everyone will get to share hobbies, hidden talents, and favorites and see if they can match answers to other players.

TWEEN-FRIENDLY KARAOKE

Tweens can battle in our Lip Sync Challenge, one of our favorite online games for tweens, or just hang out and sing together in a Karaoke room. We have a wide array of kid, tween, and teen-friendly songs from Disney favorites to Broadway musical hits, to what’s on the radio today. All the lyrics are typed out so everyone can sing along, even if they don’t know all the words.

PLAY ON WEVE, OUR PROPRIETARY PLATFORM

Once logged into your private event space on our platform (that's correct - this is not another event on Zoom!), your attendees will be assigned to a game room where they will participate in our virtual Weve Tween experience. They will compete with a team, earning points as they enjoy all of the following "mini-games" or "activities" hosted live by our professional and entertaining Go Game staff.

Host & Finale Options

On-Screen Host

On-Screen Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

On-Site Host

On-Site Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

Feedback

“Always an amazing time with Go Game! We've worked with you numerous times and it's never the same thing.”

Project Management Advisors

“This game brings people/teams together so quickly - and by the end, everyone is high fiving, laughing, and best of friends! Everyone had nothing but great things to say about this experience - thank you for everything!”

Amazon

“The Game Show bought our staff closer together. It's hard getting back after the pandemic. The laughter was phenomenal. Everyone is still talking about the good time they had this morning. The atmosphere is light and airy this morning. We will be back again.”

Postal Regulatory Commission

From Conference Fatigue to Cookie-Face Glory: Western Governors University’s 32-Team Game Show

Conferences are long. Faculty brains were fried. Western Governors University needed something big, bold, and bright to shake off the Salt Lake City conference haze . So they called us in.

We rolled out our Game Show for 500 faculty members split into 32 teams — and went straight for the good stuff. Custom trivia written just for them? Check. Buzz In battles that made the quietest professors yell? Check. Price Is Right challenges that had everyone rethinking the cost of a box of cereal? Double check. Then came the highlight of the evening: thirty-two grown adults trying to slide Oreos from their foreheads to their mouths without using their hands, as all 468 of their colleagues roared them on.

Because, as it turns out, sometimes the road from scholar to slapstick is only one cookie long.

At the start, the vibe was nervous. Lots of questions. Lots of “Wait, how does this work?” But the second the games kicked off, hesitation melted into laughter. The room was electric, and by the end, these thirty-to-seventy-year-old faculty members were all in — laughing, cheering, competing, and plotting their rematch for next year.

Behind the curtain, our crew of four Go Game facilitators ran the whole thing smoothly, dropping in custom trivia questions and scaling the show seamlessly for 500 people. Meanwhile, outdoors, another Go Game team was running a Classic Adventure for a different group at the exact same time. Salt Lake City was basically ground zero for fun that day.

The result? Five hundred very tired faculty members transformed into five hundred people blown out of the water. They showed up skeptics and left believers — in TGG, laughter, and Oreos.

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