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format-icon hybrid, in-person, virtual
duration-icon 45 min - 60 min
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Weve Tween

Weve’s online games for tweens are great for birthday parties, school celebrations, and more. Weve Tween is meant for kids aged 11-12. We also have Weve Teen and Weve Junior for older and younger age groups.

All the mini-games from our original Game Show have been updated with cool online games for tweens. Weve’s engaging games let tweens collaborate creatively with a whole lot of fun and laughs.

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Features

TRIVIA FOR TWEENS

Tweens are caught in the middle. They feel too old for kid games and are too young for teen content. We’ve made cool online games for tweens that are specific to the 11 and 12 year-old age group. They’ll engage and compete in brainteasers, puzzles, and trivia about age-appropriate music, pop culture, movies, and more.

TRIVIA FOR TWEENS

FUN FACT MATCH

We think the best online games for tweens let them show off their skills and learn more about their friends. In our Fun Fact Match, everyone will get to share hobbies, hidden talents, and favorites and see if they can match answers to other players.

FUN FACT MATCH

TWEEN-FRIENDLY KARAOKE

Tweens can battle in our Lip Sync Challenge, one of our favorite online games for tweens, or just hang out and sing together in a Karaoke room. We have a wide array of kid, tween, and teen-friendly songs from Disney favorites to Broadway musical hits, to what’s on the radio today. All the lyrics are typed out so everyone can sing along, even if they don’t know all the words.

TWEEN-FRIENDLY KARAOKE

PLAY ON WEVE, OUR PROPRIETARY PLATFORM

Once logged into your private event space on our platform (that's correct - this is not another event on Zoom!), your attendees will be assigned to a game room where they will participate in our virtual Weve Tween experience. They will compete with a team, earning points as they enjoy all of the following "mini-games" or "activities" hosted live by our professional and entertaining Go Game staff.

PLAY ON WEVE, OUR PROPRIETARY PLATFORM

Host & Finale Options

On-Screen Host

On-Screen Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

On-Site Host

On-Site Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

Feedback

“Always an amazing time with Go Game! We've worked with you numerous times and it's never the same thing.”

Project Management Advisors

“This game brings people/teams together so quickly - and by the end, everyone is high fiving, laughing, and best of friends! Everyone had nothing but great things to say about this experience - thank you for everything!”

Amazon

“The Game Show bought our staff closer together. It's hard getting back after the pandemic. The laughter was phenomenal. Everyone is still talking about the good time they had this morning. The atmosphere is light and airy this morning. We will be back again.”

Postal Regulatory Commission

FROM KAZOOS TO KINDNESS: CLARIO’S MUSIC-FILLED GIVE BACK GAME

At Clario’s team event at The National WWII Museum in New Orleans, 200 employees didn’t just play a game, they played it forward. We designed an immersive, mission based Give Back Game experience inspired by The Go Game’s charity focused adventures, where competition meets community impact and teamwork builds something meaningful. (thegogame.com)

From the start, teams tackled a vibrant mix of trivia, creative challenges, and photo and video missions that got everyone laughing, collaborating, and thinking on their feet. But this was not about points for pride alone, it was about points with purpose. Inspired by Give Back Games that translate play into giving, teams earned rewards that ultimately became gifts for others.

A planted “struggling musicians” mission had teams banding together (literally) to cheer up an actor and jam on kazoos. As teams accumulated points, they unlocked real musical instruments including trumpets, saxophones, clarinets, and trombones, which became the heart of the experience’s big finish.

The most meaningful moment arrived when the instruments were donated to 20 students from Roots of Music, a local New Orleans foundation empowering youth through music. The students joined the game and played some tunes for the Clario teams with their marching band, turning a fun, competitive day into a heartfelt celebration of community, collaboration, and giving back.

The result was a team building experience that did not just connect colleagues, it connected them to something bigger than themselves. Friendly rivalry, laughter, and creativity blended seamlessly with generosity, leaving a lasting impression of joy, teamwork, and purpose.


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