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format-icon hybrid, in-person, virtual
duration-icon 45 min - 60 min
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Weve Tween

Weve’s online games for tweens are great for birthday parties, school celebrations, and more. Weve Tween is meant for kids aged 11-12. We also have Weve Teen and Weve Junior for older and younger age groups.

All the mini-games from our original Game Show have been updated with cool online games for tweens. Weve’s engaging games let tweens collaborate creatively with a whole lot of fun and laughs.

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Features

TRIVIA FOR TWEENS

Tweens are caught in the middle. They feel too old for kid games and are too young for teen content. We’ve made cool online games for tweens that are specific to the 11 and 12 year-old age group. They’ll engage and compete in brainteasers, puzzles, and trivia about age-appropriate music, pop culture, movies, and more.

TRIVIA FOR TWEENS

FUN FACT MATCH

We think the best online games for tweens let them show off their skills and learn more about their friends. In our Fun Fact Match, everyone will get to share hobbies, hidden talents, and favorites and see if they can match answers to other players.

FUN FACT MATCH

TWEEN-FRIENDLY KARAOKE

Tweens can battle in our Lip Sync Challenge, one of our favorite online games for tweens, or just hang out and sing together in a Karaoke room. We have a wide array of kid, tween, and teen-friendly songs from Disney favorites to Broadway musical hits, to what’s on the radio today. All the lyrics are typed out so everyone can sing along, even if they don’t know all the words.

TWEEN-FRIENDLY KARAOKE

PLAY ON WEVE, OUR PROPRIETARY PLATFORM

Once logged into your private event space on our platform (that's correct - this is not another event on Zoom!), your attendees will be assigned to a game room where they will participate in our virtual Weve Tween experience. They will compete with a team, earning points as they enjoy all of the following "mini-games" or "activities" hosted live by our professional and entertaining Go Game staff.

PLAY ON WEVE, OUR PROPRIETARY PLATFORM

Host & Finale Options

On-Screen Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

On-Site Host

Our experience designed for 11-13-year-olds is just good clean fun. What Tween doesn't love lipsync battles and memes? They might even learn a thing or two.

Feedback

“Always an amazing time with Go Game! We've worked with you numerous times and it's never the same thing.”

Project Management Advisors

“This game brings people/teams together so quickly - and by the end, everyone is high fiving, laughing, and best of friends! Everyone had nothing but great things to say about this experience - thank you for everything!”

Amazon

“The Game Show bought our staff closer together. It's hard getting back after the pandemic. The laughter was phenomenal. Everyone is still talking about the good time they had this morning. The atmosphere is light and airy this morning. We will be back again.”

Postal Regulatory Commission

Return to Work 2026 | Make It Worth Coming Back

Somewhere between “just circling back” and your fourth coffee, there’s a quiet realization happening across offices everywhere. Being back in person is not the same as being connected. The desks are the same, the Slack channels are the same, the calendars are just as full, but the energy can feel a little flat. Because proximity is not the same as interaction, and interaction is not the same as connection. That part takes intention.

Right now, a lot of teams are sitting in that in-between space. Not fully remote, not fully back, and not entirely sure what “together” is supposed to feel like anymore. Which means culture does not just happen on its own. It has to be designed. And no, that does not mean another meeting about culture. It means creating moments where people actually experience it.

Here is what usually happens. You bring people together for an offsite, a team meeting, maybe even a company-wide day. Everyone shows up with good intentions. There is even a spark of energy at the beginning. But then people naturally drift toward who they already know. Conversations stay surface level. A few voices take over while others hang back. No one is doing anything wrong. It is just human nature. Left alone, a room defaults to comfort, not connection.

So if the goal is real interaction, the environment has to shift.

That is where we come in. The Go Game is built to move people out of passive mode and into participation quickly. No awkward icebreakers. No forced fun. Just structured play that makes it easy to jump in and hard to stay on the sidelines. Within minutes, teams are forming, decisions are being made, and people are collaborating with colleagues they may not have spoken to all year. It is not about turning everyone into extroverts. It is about creating a space where contribution feels natural, where different personalities actually have a place to show up.

And here is the part people do not expect. It sticks. When you solve something together, laugh together, or win something together, your brain does not file that under “work event.” It files it under experience. So the next time those same people are in a meeting, something has shifted. They talk faster. They trust quicker. They engage more fully. Not because they were told to, but because they already did.

We see it happen every time. At the start, people are polite and slightly reserved, figuring it out. Then something small breaks the pattern. A team name, a quick win, a shared laugh. From there, it builds. By the middle, the room feels completely different. Louder, looser, more alive. By the end, you do not need a survey to tell you it worked. You just look at the photo. Everyone is smiling like they are in a dental ad, fully there, not checking their phone, not halfway in.

If you are bringing your team back together, do not waste the moment. You already have people in the same place at the same time, which is the hardest part. Now make it count. Skip the default agenda. Skip the version of “fun” that people can sit through without actually engaging. Do something that changes the dynamic.

Because fun is not extra. It is not a reward at the end of the day or something you tack on if there is time. It is one of the fastest ways to build the kind of connection every team says they want.

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