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The Go
Game in The News
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CALL it the business conference bonbon, the afternoon activity in which colleagues bond, polish their team skills and kill a couple of hours after the day’s heavy-duty meetings. For years, golf ruled, but golf is so 20th century. How about sending people on a treasure hunt instead?
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From the creators of the highly popular "The Go Game" comes "The Spy Game," an exercise in collaboration and corporate intrigue. This is not a video game or any kind of handheld experience; rather, it's a company-run series of "games" that will help a company's employees bond together in the processing of solving mysteries, beating deadlines, and otherwise emulating spies.
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read the article here
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The
Go Game was featured on the front page of the Calgary Herald. They
followed a wildly fun game played by Cognera Corp in downtown Calgary.
Kate Joslyn, president of Cognera, says the growing popularity of
games such as The Go Game are reflective of the trend towards companies
using more "value-added" activities in their efforts to
attract and retain the best and brightest.
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If you and your co-workers find yourselves in a high-stakes caper
straight out of a James Bond movie, there's a pretty good chance
you're playing "The Spy Game."
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read the article here
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Bernice Yeung, staff writer from the SF Weekly waxes eloquent on
her experience playing The Go Game in North Beach.
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The Go Game got top billing in an Slate magazine article on how
immersive games are blurring the border between play and reality.
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"We really try to encourage people to see their everyday world
in a new light," said Fraser, who showed up for a recent game
dressed in an orange jumpsuit, while his partner, Kelly, sported
a cape. "This is a way to connect with your everyday world
and see it for the playground it can be."
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The half-day affair involves digital cameras with video functions,
cellular phones with text messaging capability, a climactic slide-show
party and wacky prizes for the victors. The game draws tech workers,
teachers, students, investment bankers and assorted derring-doers
alike.
- Rona Merech, staff writer
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Tech TV
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SF
Weekly Article - Wed. March 13th, 2002
"...the four-hour game is one
part
brain teaser, one part performance art, one
part double dare, and one part hijinks."
- Bernice Yeung
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