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In The News
High-tech "Go Game" is scavenger
hunt of future
By Michael Kahn, Reuters, 05/02/02
SAN FRANCISCO - Welcome to the go-go world of The Go
Game -- a high-tech, high
energy scavenger hunt where crossing a real-life Hell's Angel can be just
part of the fun.Created by a pair of adventurous San Franciscans, the
Go Game (www.thegogame.com) is a wild half-day chase through the city
in which players complete "missions" assigned via cell phone
that range from challenging a stranger to a staring contest to snapping
a picture of a celebrity look-alike on the street.
"People just want to do something fun and different," said Go
Game co-creator Ian Fraser, who previously ran a business that employed
at-risk children." People just want to be given license to do something
crazy, be really creative and take risks they otherwise would not really
take."
Fraser, 32, said the idea came to him in a dream some two years ago --
a vision that essentially took over his life from the night he began sketching
out a game that sends players out as "pieces" moving across
the giant game board of the city.
Once he convinced his friend Finnegan Kelly, 29, to join him, Fraser had
a partner with the computer know-how needed to make The Go Game go. Kelly
is a Web developer and video editor from New York.
Now the two hope to convince companies to use the game for corporate team-building,
and they envision a future in which tourists go Go Gaming to learn more
about a new city. They also want to take The Go Game global, but so far
have limited events to San Francisco and a June 1 competition in New York.
"We really try to encourage people to see their everyday world in
a new light," said Fraser, who showed up for a recent game dressed
in an orange jumpsuit, while his partner, Kelly, sported a cape. "This
is a way to connect with your everyday world and see it for the playground
it can be."
The game -- which costs about $20 to play for the monthly games -- is
a scavenger hunt in which teams of four to six players race through a
neighborhood answering trivia questions and working together to complete
as many as 20 different missions as quickly and creatively as possible.
But from the get-go it's easy to see many players think outside the box,
or at least dress that way. Some show up wearing wigs while one group
struts in wearing hip outfits complete with fedoras and polyester pants.
Each team also gets a cell phone -- which acts like a computer browser
that serves up Web pages to provide clues throughout the day -- as well
as a digital camera with video capability needed to record some of the
missions.
NO ONE ARRESTED SO FAR
Scores are a combination of correct answers that players punch into their
cell phones during the day and how quickly and creatively teams carry
out out their tasks.
At the end of the day, players come together to judge each other's pictures
and videos, which document the team's often crazy antics.
"No one has gotten arrested but a few people have gone pretty far,"
said Fraser, who added that the pair had spent about $100,000 of their
own money to get the Go Game going, with some 500 participants to date.
"You have to be careful what you ask them to do because they will
go to the extreme to do it."
Take the recent game in San Francisco's Haight-Ashbury neighborhood where
teams were told to "transform" a stranger and record it on camera.
After a quick huddle, "Team Bruce" decided to turn an angelic
baby into a Hell's Angel.
Not surprisingly, it took time to convince passing shoppers to part with
their babies. But the bigger problem came from a real Hell's Angel who
was not too happy to find a baby perched on his $15,000 bike, propped
up by black-clad Go Game players wearing sunglasses and red bandannas.
The team got off with a warning from the motorcycle owner, and was soon
scrambling for the next challenge.
Another mission required three team members to travel 30 feet without
their feet touching the ground, spurred players to pile on skateboards,
hitch lifts in strangers' pick-ups, and carry each other across fields.
Clues and challenges can be found in the most unlikely places -- players
in the Haight game advanced if they happened to notice the suitcase chained
atop a tree, or spot the pregnant woman in the cafe looking to play 20
questions.
And winning isn't just coming up with trivia answers such as what the
Grateful Dead were called before 1965 (The Warlocks). It also means daring
to be really different.
"The key to winning the game is finding an edge in these creative
challenges," said player Michael Allen, 30, a self-described "happily
unemployed" tech worker. "If it's not edgy it just sinks."
INTERACTING WITH STRANGERS
IS KEY
Fraser said a key element in the game is interacting with strangers --
whether it be inviting shoppers to the pub to help judge the final competition
or having players act as ball boys for tennis players at the local park.
Go Game veteran Sean Sullivan said most of the time people enjoy taking
part in the sometimes odd requests. But not always, he added, noting the
time his team asked a stranger about a fond memory and got a terse two-word
rebuff.
Even so, the Go Game provides a unique insight into residents living in
San Francisco's diverse neighborhoods, Sullivan said."You get to
test your social mores," Sullivan said. "You find out what you
are willing to say to strangers or do something you never thought you
would."
While the players run around a neighborhood, Fraser and Kelly monitor
each team's progress via the computer. All the information comes through
a database set up beforehand and the technology allows organizers to track
each team's time, score and location as the day goes on.
Each 3-1/2-hour game takes about two weeks to set up, a process that includes
writing the trivia questions, mapping routes, and planting props along
the way. But they say they are whittling down their preparation time and
predict that once games are written the Internet will enable users from
all over the world to play against each other. "As we grow and get
bigger we envision people playing the game all over where they can use
their own cell phones to access our Web site," Kelly said. But whether
eager Go Gamers keep pestering unsuspecting citizens depends on how successful
Fraser and Kelly are in the next step of their business plan -- selling
companies on using the Go Game for corporate team building.
Fraser said the public games help to iron out the wrinkles, but the corporate
games will pay the bills. Nevertheless, they are confident the same things
that make the Go Game popular now will attract businesses seeking a team
building experience tailored to a company's specific needs.
"With this product we can really cater to so many types of personalities
because each mission is different and we want to appeal to every personality
type," Fraser said. "We want everyone to be a hero."
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